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Wearable design to motivate young people to a more active and social lifestyle.

 

We applied an interactive pet on a every day

t-shirt. He is happy when friends come around to chat and he grows stronger when you exercise. Looking after your pet it will help you improve your habits.

 

This was a project for my Rapid Prototyping class, a demonstration that a working prototype is worth a thousand words.

SKILLS

Diego Hernandez, Sara Qubrosi, Suhyun Lee, Me

TEAM

Programmer and Graphics

ROLE

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Prototyping & Scripting Class,

HK Polytechnic University,  5 weeks

ASSIGNMENT

 

The goal of the project was to create a working prototype, in order to demonstrate how a prototype can better explain more complex concepts in the field of Human-Cumputer Interaction.

Prerequisite of the project were the use of a given language and a specific technology. We used PureData to connect ArduinoUNO to a Wiimote.

 

The team decided to address an emerging issue of modern society. According to statistics, young people in Hong Kong  seems to have a less active lifestyle than previous generations.

Hoping to offer a solution to the problem we created a wearable design able to detect movement and interaction.

RESEARCH

 

No user research was required for the project. On the other hand, the main challenge was to find technical solutions to implement with little knowledge of robotic and coding.

It has been interesting to see how smart tricks allowed us to solve major problems caused by our beginner skills in robotic.

We deiced to add a bluetooth microphone as input device. We selected a LCD monitor as output device.

CONCEPT

 

The fish knows when the person is exercising and with which intensity. The more you exercise the healthier it gets. To keep the fish healthy you must have an active day. If you train hard your fish will be a champion!

In addition to this, thanks to a microphone, the fish is able to detect when a conversation is happening. This makes him sing happily.

PROTOTYPE

 

We chose to use only affordable and easy to find components.

The input information come from the Wiimote (detecting movement) and the bluetooth microphone (detecting sound). The data are translated by PureData and transmitted to Arduino which displays the right output on a LCD monitor.

 

 

With this project I had the possibility to get familiar with PureData.

Due to its visual structure and logic, this open source program is ideal for people with little coding skill.

We first defined the logic through flow charts and diagrams. We then translated these in an actual program.

Here you can see the final result of our work.

Even though it is not a commercial product, it's ready to be tested with actual people.

THAT'S ALL FOLKS!

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